RLE, Macrocell, or LifeHistory code for all patterns that are displayed as figures in Chapter 1: Early Life are provided here. These patterns can be viewed in-browser by clicking on the "Show in Viewer" link near the code, or the patterns can be viewed and manipulated by copying and pasting the RLE code into Game of Life software like Golly.
All pattern files from this chapter in a .zip archive file (0.02 Mb)
A line of four cells evolves into a beehive.
x = 4, y = 1, rule = B3/S23
4o!
#C [[ GRID THEME BOOK ]]
Some random scribbling.
x = 21, y = 19, rule = B3/S23
3bo9bo$obob2o5b2obob2o$b4o3b4o2b3obo$2bo3b2obo3b4ob2o$2b4ob2o4b2obo2bo
$6bo3b3ob2o3bo$8b2o2b2o3b3o$3b2ob3o2bo3b4obo$b3ob2o4b3o3bo2bo$2o2b2o4b
o5bo3bo$2b2o2b2obo4b2o3bo$2b3ob9o3bo$3bo2bo2bo5b4o$3bo4bo5bo3bo$3bo3bo
5bo4bo$2bo3b6o6bo$2b9o3b6o$9b5o3bo$9bo!
#C [[ GRID THEME BOOK ]]
Some more random scribbling.
x = 21, y = 19, rule = B3/S23
3bo9bo$obob2o5b2obob2o$b4o3b4o2b3obo$2bo3b2obo3b4ob2o$2b4ob2o4b2obo2bo
$6bo3b3ob2o3bo$8b2o2b2o3b3o$3b2ob3o2bo3b4obo$b3ob2o4b3o3bo2bo$2o2b2o4b
o5bo3bo$2b2o2b2obo4b2o3bo$2b3ob4ob4o3bo$3bo2bo2bo5b4o$3bo4bo5bo3bo$3bo
3bo5bo4bo$2bo3b6o6bo$2b9o3b6o$9b5o3bo$9bo!
#C [[ GRID THEME BOOK ]]
Some commonly-occurring objects. From left to right, these are
called: block, tub, boat, ship, beehive, loaf, pond, blinker, and
glider.
x = 69, y = 4, rule = B3/S23
41bo8b2o$8bo7bo7b2o6b2o6bobo6bo2bo14bo$2o5bobo5bobo5bobo5bo2bo5bo2bo5b
o2bo5b3o5bo$2o6bo6b2o6b2o7b2o7b2o7b2o14b3o!
#C [[ GRID THEME BOOK ]]
A period 3 oscillator. Despite its size, this is the fourth most common oscillator (and by
far the most common of period greater than 2).
More info: https://www.conwaylife.com/wiki/Pulsar
x = 13, y = 13, rule = B3/S23
2b3o3b3o2b2$o4bobo4bo$o4bobo4bo$o4bobo4bo$2b3o3b3o2b2$2b3o3b3o2b$o4bob
o4bo$o4bobo4bo$o4bobo4bo2$2b3o3b3o!
#C [[ GRID THEME BOOK ]]
Four oscillators. From left to right: toad, beacon, clock,
and pentadecathlon.
x = 37, y = 4, rule = B3/S23
11b2o7bo8bo4bo$b3o8bo5bobo6b2ob4ob2o$3o6bo9bobo7bo4bo$9b2o8bo!
#C [[ GRID THEME BOOK ]]
A very well-known period 4 c/2 orthogonal spaceship.
More info: https://www.conwaylife.com/wiki/Lightweight_spaceship
x = 5, y = 4, rule = B3/S23
o2bo$4bo$o3bo$b4o!
#C [[ GRID THEME BOOK ]]
A lightweight, middleweight, and heavyweight spaceship.
x = 28, y = 5, rule = B3/S23
12bo10b2o$o2bo6bo3bo6bo4bo$4bo10bo11bo$o3bo5bo4bo5bo5bo$b4o6b5o6b6o!
#C [[ GRID THEME BOOK ]]
The T-tetromino.
x = 3, y = 2, rule = B3/S23
bo$3o!
#C [[ GRID THEME BOOK ]]
A pre-honey farm.
x = 4, y = 3, rule = B3/S23
b3o$o2bo$b2o!
#C [[ GRID THEME BOOK ]]
One of 35 hexominoes. It is a predecessor of the blockade.
More info: https://www.conwaylife.com/wiki/Stairstep_hexomino
x = 3, y = 4, rule = B3/S23
o$2o$b2o$2bo!
#C [[ GRID THEME BOOK ]]
One of 108 heptominoes.
More info: https://www.conwaylife.com/wiki/Pi-heptomino
x = 3, y = 3, rule = B3/S23
3o$obo$obo!
#C [[ GRID THEME BOOK ]]
A pattern that lays a beehive on either side of itself before exploding.
More info: https://www.conwaylife.com/wiki/Queen_bee
x = 4, y = 7, rule = B3/S23
2o$obo$3bo$o2bo$3bo$obo$2o!
#C [[ GRID THEME BOOK ]]
A block eating a beehive.
x = 7, y = 3, rule = B3/S23
b2o$o2bob2o$b2o2b2o!
#C [[ GRID THEME BOOK ]]
A period 30 oscillator.
More info: https://www.conwaylife.com/wiki/Queen_bee_shuttle
x = 22, y = 7, rule = B3/S23
9b2o$9bobo$4b2o6bo$2obo2bo2bo2bo7b2o$2o2b2o6bo7b2o$9bobo$9b2o!
#C [[ GRID THEME BOOK ]]
A true period 30 glider gun.
The first known gun and the first known finite pattern with unbounded growth.
More info: https://www.conwaylife.com/wiki/Gosper_glider_gun
x = 36, y = 16, rule = B3/S23
27bo$26bobo$9b2o15b2obo4b2o$9bobo14b2ob2o3b2o$2o2b2o6bo13b2obo$2obo2bo
2bo2bo13bobo$4b2o6bo8bo5bo$9bobo7bobo$9b2o9b2o5$28bo$29bo$27b3o!
#C [[ GRID THEME BOOK ]]
A very common unstable pattern with lifespan 148 that often arises
with the cell at top left shifted one space upward, which does not
affect the subsequent evolution.
More info: https://www.conwaylife.com/wiki/B-heptomino
x = 3, y = 4, rule = B3/S23
2o$b2o$2o$o!
#C [[ GRID THEME BOOK ]]
Two B-heptominoes close to each other partially stabilize each
other.
x = 3, y = 11, rule = B3/S23
o$2o$b2o$2o4$2o$b2o$2o$o!
#C [[ GRID THEME BOOK ]]
Two blocks eating the debris left behind by twin bees.
x = 7, y = 9, rule = B3/S23
b2o2b2o$2bo2b2o$obo$2o2$2o$obo$2bo2b2o$b2o2b2o!
#C [[ GRID THEME BOOK ]]
Twin bees shuttle was found in 1971 and is the basis of most known
period 46 oscillators.
More info: https://www.conwaylife.com/wiki/Twin_bees_shuttle
x = 29, y = 11, rule = B3/S23
17bo$2o15b2o8b2o$2o16b2o7b2o$13b2o2b2o4$13b2o2b2o$2o16b2o7b2o$2o15b2o
8b2o$17bo!
#C [[ GRID THEME BOOK ]]
A true period 46 gun. The second known basic gun.
More info: https://www.conwaylife.com/wiki/New_gun_1
x = 49, y = 14, rule = b3/s23
30b2o17b$29bobo15b2o$29bo17b2o$17bo11b3o17b$2o15b2o30b$2o16b2o29b$13b
2o2b2o30b$29b3o17b$29bo17b2o$29bobo15b2o$13b2o2b2o11b2o17b$2o16b2o29b$
2o15b2o30b$17bo!
#C [[ GRID THEME BOOK ]]
An unstable pattern that moves 8 cells diagonally in 96
generations while leaving chaotic debris behind. It can
be used to make c/12 diagonal puffers and spaceships.
More info: https://www.conwaylife.com/wiki/Switch_engine
x = 4, y = 6, rule = B3/S23
2bo$bobo2$o2bo$2o$o!
#C [[ GRID THEME BOOK ]]
A pattern that evolves into a block-laying switch engine.
x = 4, y = 16, rule = B3/S23
b2o$b2o9$2bo$bobo2$o2bo$2o$o!
#C [[ GRID THEME BOOK ]]
A pattern that evolves into a glider-producing switch engine.
x = 6, y = 28, rule = B3/S23
4bo$3bobo2$2bo2bo$2b2o$2bo21$2o$2o!
#C [[ GRID THEME BOOK ]]
An ark.
x = 16, y = 16, rule = B3/S23
2bobo$5bo$bo2bo$3o7$14bo$13bobo2$12bo2bo$12b2o$12bo!
#C [[ GRID THEME BOOK ]]
A methuselah with lifespan 1103.
More info: https://www.conwaylife.com/wiki/R-pentomino
x = 3, y = 3, rule = B3/S23
b2o$2ob$bo!
#C [[ GRID THEME BOOK ]]
Three 5-cell configurations that live a long time.
x = 21, y = 4, rule = B3/S23
11bo8bo$b3o5b3o6b2o$o16bo$o9bo7bo!
#C [[ GRID THEME BOOK ]]
Three 6-cell configurations that live a long time.
x = 28, y = 3, rule = B3/S23
4b2o9bo10bo$27bo$3obo6b3ob2o5b3obo!
#C [[ GRID THEME BOOK ]]
A methuselah with lifespan 5206.
More info: https://www.conwaylife.com/wiki/Acorn
x = 7, y = 3, rule = B3/S23
bo5b$3bo3b$2o2b3o!
#C [[ GRID THEME BOOK ]]
A methuselah with lifespan 7468 found on February 20, 2005.
More info: https://www.conwaylife.com/wiki/7468M
x = 6, y = 4, rule = B3/S23
5bo$b2ob2o$2o$bo!
#C [[ GRID THEME BOOK ]]
A methuselah with lifespan 17410 that evolves similarly to bunnies.
More info: https://www.conwaylife.com/wiki/Bunnies_9
x = 8, y = 7, rule = B3/S23
bo6b$2o5bo$6bob$6bob$5bo2b$4bo3b$4bo!
#C [[ GRID THEME BOOK ]]
A 10-cell methuselah with lifespan 17431. Found in November 2019.
More info: https://www.conwaylife.com/forums/viewtopic.php?p=85058#p85058
x = 9, y = 6, rule = B3/S23
o$bo$2bo$3bo$2b2obo$6b3o!
#C [[ GRID THEME BOOK ]]
An 11-cell methuselah with lifespan 23334. Found by Simon Ekström
in May 2016 based on an earlier pattern by Tomas Rokicki.
x = 8, y = 5, rule = B3/S23
7bo$obo2b2o$o5bo$3bo$b3o!
#C [[ GRID THEME BOOK ]]
A 12-cell methuselah with lifespan 23801. Found by Simon Ekström
in February 2017.
x = 8, y = 7, rule = B3/S23
7bo$7bo$4o3bo$o2$bo$3o!
#C [[ GRID THEME BOOK ]]
A methuselah with lifespan 29126.
More info: https://www.conwaylife.com/wiki/Lidka
x = 9, y = 6, rule = B3/S23
6bo$6b3o2$3b2o3bo$3bo4bo$3o5bo!
#C [[ GRID THEME BOOK ]]
A methuselah with a lifespan of 52514 generations. Based on a 52513-
generation methuselah that was found by Dylan Chen via apgsearch.
More info: https://www.conwaylife.com/wiki/52514M
x = 16, y = 16, rule = B3/S23
bob2o2b5ob2o$2o3b3o2bo3b2o$2bobo7bo2bo$5bo2bob3o2bo$3o3bo2b2o3b2o$4b3o
bo3b3o$4bo2b3o5bo$3bob2obo5bo$o2b3o4b2ob3o$obobo2bo2bo$o6bo2b2o$b2obo
2bo4bobo$bo2b2obo3bo2b2o$2bo3bo2b2o4bo$ob2obo2bobo$2o6bo!
#C [[ GRID THEME BOOK ]]
A 16-cell methuselah(?) that takes a whopping 736692 generations
to stabilize.
x = 32, y = 29, rule = B3/S23
25b4o$29bo$29bo$30b2o20$3o$4bo$3bo$2bo$3bo$4bo!
#C [[ GRID THEME BOOK ]]
Block parents
x = 45, y = 2, rule = B3/S23
2o6bo5bo2bo6bo9b2o6bobo$2o5b2o6b2o6bob2o5b2o7bobo!
#C [[ GRID THEME BOOK ]]
An example of a pattern made up of 6x6 tiles, some of which contain
just blocks in the center, as in the proof of the Garden of Eden
theorem.
x = 24, y = 24, rule = B3/S23
3ob6obo8b2o$4bobob2o9bo3bo$obo2b3o2b2o2b2o5b2o$2bo2bo2b4o2b2o2bobo2bo$
o2b2obo3bo7bob4o$bob6obo8bo$bobobo10b2obo2bo$3bobo6b2o5bobo$2o2b2o2b2o
2bobo5bob2o$bo6b2o4bo3bo3b2o$2ob2o7b5obo3b2o$3b3o8bo2bob2o2bo$5b3o2bob
o2b6ob2o$3o2b3ob5obo6b2o$obo4bo6bo4b2o2bo$2bo4bob5o3bobo$ob2o3b5ob3o2b
2o3bo$bob2o4bo3b2ob2obob3o$o3bo2b3ob2obob2o$5b3ob2o3b2obo$2o3bo4b3o3b
2o2b2o$2bo2b2o4bo2bo5b2o$6o6bo2bobo$o2b5o2bo2b2obo!
#C [[ GRID THEME BOOK ]]
A Garden of Eden in Conway's Game of Life.
x = 16, y = 17, rule = B3/S23
8o2b3ob2o$b4ob3ob6o$3ob6ob4o$2ob3ob9o$b6ob6obo$16o$3ob9obo$o2b13o$b3ob
6ob2obo$b15o$12ob3o$2ob4ob8o$ob2ob3ob6o$14o$b2ob3ob4ob3o$5ob5ob3o$6b3o
b6o!
#C [[ GRID THEME BOOK ]]
The smallest known Garden of Eden (by number of alive cells).
x = 11, y = 11, rule = B3/S23
3b2o3bo$2bo2bobobo$bobo2bo3bo$obobo2bobo$o2bobo2bo$bo2b3o2bo$2bo2bobo
2bo$bobo2bobobo$o3bo2bobo$bobobo2bo$2bo3b2o!
#C [[ GRID THEME BOOK ]]
The smallest known Garden of Eden (by size of its orphan).
x = 11, y = 9, rule = B3/S23
2b2ob3obo$bo2bobobo$ob3o2b3o$bobobo2bobo$b3o2b2o2bo$2o3b2o2bo$obobob3o
$o2bobo2bo$b3o2b4o!
#C [[ GRID THEME BOOK ]]
The smallest known Garden of Eden (by number of cells in its
bounding box).
x = 12, y = 8, rule = B3/S23
o2b2obo2b3o$b2o2b2obobo$obobo2bobobo$b4o2b2o2bo$o3b3ob4o$2obobo2bob2o$
obo2b3obobo$b4obob4o!
#C [[ GRID THEME BOOK ]]
A border that can be helpful when creating predecessors of
1-cell thick patterns.
x = 48, y = 9, rule = B3/S23
ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2obo$b46o$48o$3o42b3o$b2o
42b2o$3o42b3o$48o$b46o$ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
o!
#C [[ GRID THEME BOOK ]]
A pattern that evolves into a specific 1-cell-thick pattern.
x = 42, y = 9, rule = B3/S23
ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2obo$b40o$42o$4o2bo3b2ob2o2b3obo
2bo2b2o3b2obo2b4o$b2ob2ob3o2bo2b2o3bob2ob2o2b3o2bob2ob2o$4o2bo3b2o2bo
2b3o2bo2bo2bo3b2o2bo2b3o$42o$b40o$ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob2ob
2ob2obo!
#C [[ GRID THEME BOOK ]]
A Garden of Eden with height 5.
x = 45, y = 5, rule = B3/S23
2obobo2bob3obo2b3ob7o2b6o2bobobobo$b2obob2obobobobobob3obobobobobobob
3obobobo$2b2ob2o2b4o2b6o2b6o2b5ob5obo$b2obob2obobobobobob3obobobobobob
ob3obobobo$2obobo2bob3obo2b3ob7o2b6o2bobobobo!
#C [[ GRID THEME BOOK ]]
A pattern with no grandparent.
x = 24, y = 23, rule = B3/S23
8ob5ob4ob3o$obo2b2o2b3o2b4ob2o2bo$2obob4ob4ob2obo2b3o$3obobobobo2bob3o
b3o$ob2o6bo2b5o3b2o$bobob9obobo$obob2o4bo2bob4obo$obobo2b3ob3ob2o$4o2b
2ob3ob4o4bo$4ob6o2bo6bo$obob3ob2ob2ob3ob2o3bo$ob3obob6ob4obo$2b6obob2o
2b3o$2o2bobobob4o$b4ob4o2b6o4b2o$obobobo2b2ob2o2b2o2b3o$o3b2ob2o2b3ob
2o3bo$2ob2o4b2o4b3o$3obob5o3b4obobobo$ob4o2b2o3bobo4bo2bo$2ob2o4b2o3bo
5b2o$b4obo2bobo4bob2o2bo$3o3b2ob3o2bobo!
#C [[ GRID THEME BOOK ]]
A parent of a pattern with no grandparent.
x = 30, y = 30, rule = B3/S23
15bo3bob2o$5bob2ob2o2bo5b5obo$6b10o5b2o4bo$4bobo2b2obob2o3bo3bob5o$3bo
2b2o2b2o3b2o3b2o5bo$o2bo3bo4bo4bobo2b2o2bo$bobob2obob2ob2obobo3bo2bo$
3o4bobobobo2bo2bo2b2o2bo$3o2bo2bo6b2o2b2obo2b4o$bo2bobob5ob2o2bo3b2o2b
o$4obobo3bobo5bo2b2ob2o$2obo2bo3bo2bob2o2bobo3b2obo$b2o2bobo2bo5bo2b5o
b2o$2o2bo4bob2obobo2bobo4bo$2obobo2bo3bo2bob2ob2o2b3obo$b3o2bobo4bo2bo
4bo4bobo$bo3bo4b2o2bo3bo3b2ob5o$2ob2o2bobo3b2o2b2ob5obob2o$2o2bob2ob2o
4bob2o3bo2bo2bo$b2o4bo3b2obo6b2o2bo2b2o$b2o2bobobob2o3bob2ob2o2bob3o$
2obo2bo6bobob2o2b2o4b2o$2o2bobo7b3o5bobo2b2o$bobo4b5o2bo3b2o2bobo2b2o$
b3obobob2o2b2o3b4obo3b3o$2o4bo7b4obob2o3b3o$4o2bo3b3o3b2o7b3obo$bob2o
4b2obo2bo3b7o$bo2b19obo$3bob2ob2o2b2o2b2ob2o4bo!
#C [[ GRID THEME BOOK ]]
A nonomino that evolves in the same way as the switch engine.
x = 6, y = 3, rule = B3/S23
3o$2bobo$2b4o!
#C [[ GRID THEME BOOK ]]
An unstable pattern that moves 8 cells diagonally in 96
generations while leaving chaotic debris behind. It can
be used to make c/12 diagonal puffers and spaceships.
More info: https://www.conwaylife.com/wiki/Switch_engine
x = 4, y = 6, rule = B3/S23
2bo$bobo2$o2bo$2o$o!
#C [[ GRID THEME BOOK ]]
A random 16x16 pattern with an interesting evolution.
x = 16, y = 16, rule = B3/S23
2o3bob4o$b2ob4o2bo2b3o$bob2o2b2ob2obobo$3o2bob2o3b2obo$bo3bobob2ob2o$
4bo4b3o3bo$obo2bob2ob4o$o2bob4o3b2obo$ob2o2b2o3b2o2bo$5b3o2b3ob2o$2b4o
3b2o$bo9bo2b2o$3b4obobo$o3bo4b2obo$obobobo3bo2b2o$5obob7o!
#C [[ GRID THEME BOOK ]]
A random 16x16 pattern with an interesting evolution.
x = 16, y = 16, rule = B3/S23
2bob3o2b2obobo$2ob7ob5o$5ob3ob2ob2o$2o6b3ob3o$3o5b2obo2bo$b3o2bo2b2o3b
o$b2o2b3obo3b3o$b3ob4ob5o$4bo3b8o$2obo2bo2bob2o$bo2b2o2b2o2bo$2ob4o6bo
$o2bob4o$b7o4b2obo$bo3bob2o2b2obo$2bobobo2b4ob2o!
#C [[ GRID THEME BOOK ]]
A random 16x16 pattern with an interesting evolution.
x = 16, y = 16, rule = B3/S23
2o6bobo2bo$2bob8ob2o$4o2bob2o$o2b3obo5bo$o2bo4bobob2obo$2b2obobobob5o$
bobobo8b2o$6o3b2o2b3o$obob2obo3bob3o$obobo4b2o2b2o$2o5b3ob2ob2o$o2b8o$
6obob2ob2o$3b4obo4b3o$4bo2b2obobo$2o2b2ob2obob3o!
#C [[ GRID THEME BOOK ]]
A random 16x16 pattern with an interesting evolution.
x = 16, y = 16, rule = B3/S23
2o2b2obobobo2bo$2b9obob2o$2o3bo3bo2bob2o$obo2b2ob4o3bo$2o2b2o3b2obobo$
b2obobobo2bobobo$obobob5o2bo$2b4o2b3obobo$o4bo3b3obobo$b2o2bo3b2o2b3o$
o4b2o2b5obo$bo2b2ob2o3b3o$2ob3o6bo2bo$b2obobobobo2bo$o3b2o4bo2b3o$obo
2bob2o5b2o!
#C [[ GRID THEME BOOK ]]
All 12 pentominoes.
x = 95, y = 4, rule = B3/S23
43b3o13bo7bo8bo15b2o$10b2o15b2o7b2o6bo6bobo5bo7b2o6b3o7bo7bo$5o5b2o5b
4o5b2o6b3o7bo6b3o5b3o6b2o6bo6b4o6b2o$10bo9bo6bo!
#C [[ GRID THEME BOOK ]]
A 9-cell still life.
More info: https://www.conwaylife.com/wiki/Hat
x = 5, y = 4, rule = B3/S23
2bo2b$bobob$bobob$2ob2o!
#C [[ GRID THEME BOOK ]]
A random symmetric pattern with an interesting evolution.
x = 31, y = 16, rule = B3/S23
ob2o2b2obobo2b3o2bobob2o2b2obo$4b3o5bobobobo5b3o$bo2bobob3obob3obob3ob
obo2bo$2o2bo3bob2obobobob2obo3bo2b2o$4b2ob2ob3o2bo2b3ob2ob2o$bobo4b2o
3bobobo3b2o4bobo$3b4o7bobo7b4o$o3bo2b2obob2o3b2obob2o2bo3bo$o2bo2bobo
2bobobobobo2bobo2bo2bo$4obo2b2obob5obob2o2bob4o$b3ob4o2b2o5b2o2b4ob3o$
2b5o2b2obob3obob2o2b5o$3obo2b2o4b2ob2o4b2o2bob3o$4bob6o7b6obo$2ob4ob2o
2bobobobo2b2ob4ob2o$2obob2o2b6ob6o2b2obob2o!
#C [[ GRID THEME BOOK ]]
A random symmetric pattern with an interesting evolution.
x = 32, y = 16, rule = B3/S23
obobob2obo3b6o3bob2obobobo$bo2bobo2bob2o6b2obo2bobo2bo$7bo6bo2bo6bo$3o
7bob2o4b2obo7b3o$7bobobo8bobobo$2obob2obobo2bo4bo2bobob2obob2o$ob2ob2o
3bob2o4b2obo3b2ob2obo$bo2b2obo3bob2o2b2obo3bob2o2bo$2bo3b2o3bo2b4o2bo
3b2o3bo$5o6b2o6b2o6b5o$2o4bob3ob8ob3obo4b2o$b4ob3ob12ob3ob4o$2bo2b2ob
7o2b7ob2o2bo$o7b3obo2b2o2bob3o7bo$bo5b2ob2obob2obob2ob2o5bo$3ob5o2bo2b
o2bo2bo2b5ob3o!
#C [[ GRID THEME BOOK ]]
A random symmetric pattern with an interesting evolution.
x = 31, y = 31, rule = B3/S23
2o2b2obobob2o2bo2b2obobob2o2b2o$3obob2ob2obo2bo2bob2ob2obob3o$b4o3b2ob
9ob2o3b4o$2b5ob3obo2bo2bob3ob5o$4obo4bob2obob2obo4bob4o$o2b3obo2bo2bo
3bo2bo2bob3o2bo$bobo6bo3b3o3bo6bobo$2o3bo3b2obobobobob2o3bo3b2o$2b2o4b
o2bobobobobo2bo4b2o$4o3bob4ob3ob4obo3b4o$bob5ob2o4bo4b2ob5obo$obo5b2o
2bo2bo2bo2b2o5bobo$5o2bobob4ob4obobo2b5o$2bob2o2bo3b2obob2o3bo2b2obo$
2bo3b2obo2bobobobo2bob2o3bo$5obob4obobobob4obob5o$2bo3b2obo2bobobobo2b
ob2o3bo$2bob2o2bo3b2obob2o3bo2b2obo$5o2bobob4ob4obobo2b5o$obo5b2o2bo2b
o2bo2b2o5bobo$bob5ob2o4bo4b2ob5obo$4o3bob4ob3ob4obo3b4o$2b2o4bo2bobobo
bobo2bo4b2o$2o3bo3b2obobobobob2o3bo3b2o$bobo6bo3b3o3bo6bobo$o2b3obo2bo
2bo3bo2bo2bob3o2bo$4obo4bob2obob2obo4bob4o$2b5ob3obo2bo2bob3ob5o$b4o3b
2ob9ob2o3b4o$3obob2ob2obo2bo2bob2ob2obob3o$2o2b2obobob2o2bo2b2obobob2o
2b2o!
#C [[ GRID THEME BOOK ]]
A random symmetric pattern with an interesting evolution.
x = 31, y = 31, rule = B3/S23
o4bob4ob2o3b2ob4obo4bo$2b2o3b4o2bobobo2b4o3b2o$b2obobo2b2o9b2o2bobob2o
$bo4b4o3b2ob2o3b4o4bo$2bo3b2o5bobobo5b2o3bo$o5bob3ob2o3b2ob3obo5bo$2b
4ob3obo7bob3ob4o$2ob2ob3obo9bob3ob2ob2o$2obob3o5bobobo5b3obob2o$4ob2o
4b2o2bo2b2o4b2ob4o$3o2bobo2bo2b5o2bo2bobo2b3o$6bo2bobo2bobo2bobo2bo$o
4bo3bo2bob3obo2bo3bo4bo$2ob3o2bobo3bobo3bobo2b3ob2o$3bo6b11o6bo$bo2bo
3b3obob3obob3o3bo2bo$3bo6b11o6bo$2ob3o2bobo3bobo3bobo2b3ob2o$o4bo3bo2b
ob3obo2bo3bo4bo$6bo2bobo2bobo2bobo2bo$3o2bobo2bo2b5o2bo2bobo2b3o$4ob2o
4b2o2bo2b2o4b2ob4o$2obob3o5bobobo5b3obob2o$2ob2ob3obo9bob3ob2ob2o$2b4o
b3obo7bob3ob4o$o5bob3ob2o3b2ob3obo5bo$2bo3b2o5bobobo5b2o3bo$bo4b4o3b2o
b2o3b4o4bo$b2obobo2b2o9b2o2bobob2o$2b2o3b4o2bobobo2b4o3b2o$o4bob4ob2o
3b2ob4obo4bo!
#C [[ GRID THEME BOOK ]]
A fleet.
x = 10, y = 10, rule = B3/S23
4b2o$4bobo$5b2o$7b2o$2o5bobo$obo5b2o$b2o$3b2o$3bobo$4b2o!
#C [[ GRID THEME BOOK ]]
A bakery.
x = 10, y = 10, rule = B3/S23
4b2o$3bo2bo$4bobo$bo3bob2o$obo3bo2bo$o2bo3bobo$b2obo3bo$3bobo$3bo2bo$
4b2o!
#C [[ GRID THEME BOOK ]]
Two beehives next to each other.
x = 8, y = 4, rule = B3/S23
6bo$b2o2bobo$o2bobobo$b2o3bo!
#C [[ GRID THEME BOOK ]]
An eater 1 eating a pre-beehive
x = 7, y = 7, rule = B3/S23
2o$2o$2o$3b2o$3bobo$5bo$5b2o!
#C [[ GRID THEME BOOK ]]
A methuselah and parent of rabbits.
More info: https://www.conwaylife.com/wiki/Bunnies
x = 8, y = 4, rule = B3/S23
o5bob$2bo3bob$2bo2bobo$bobo!
#C [[ GRID THEME BOOK ]]
A methuselah that fits within a 20x20 bounding box.
x = 20, y = 20, rule = b3/s23
2bo2bo2bo5bo4bo$2b2o4bo2bo2b2obo2b$b4ob2ob4obobobob$2obo5b2ob2o2b3ob$
8bo2bo2b3o3b$3ob2o3bo2bo2bo3bo$b4o5bo2b3o2b2o$obo2bo3bo5bobo2b$2obob2o
b3obo7b$2bo2b2o5bobo2bobo$2o2bobob2o3bo2b2o2b$4bobo3bobo4b2ob$bo2bobo
4bo2b2o4b$3o3bo3bo4b4ob$2ob2o6bo4bo2bo$5bo3bobo6b2o$6bo2bo5bobo2b$8bo
2bo2bobo3b$2b4obo2bob2o5bo$ob2o2bo6b2ob3o!
#C [[ GRID THEME BOOK ]]
An 8-cell methuselah found by Nick Gotts in 2019.
x = 34, y = 6, rule = B3/S23
3o$3bo$3bo3$31b3o!
#C [[ GRID THEME BOOK ]]
A puffer called Noah's ark, which consists of two switch engines.
x = 15, y = 15, rule = B3/S23
2bobo$5bo$bo2bo$3o6$13bo$12bobo2$11bo2bo$11b2o$11bo!
#C [[ GRID THEME BOOK ]]
A pattern with height 1.
x = 44, y = 1, rule = B3/S23
6o2bob2o3b4obobo3b2o2b2o2b3obob4o!
#C [[ GRID THEME BOOK ]]
A 19-cell pattern that takes more than 2^22 generations to
stabilize.
x = 53, y = 44, rule = B3/S23
50b3o28$12bo$12bo$13b2o$15bo$15bo$15bo$15bo6$2o$2bo$2bo$3b4o!
#C [[ GRID THEME BOOK ]]
A pattern for which we want to find a predecessor via JavaLifeSearch
x = 7, y = 6, rule = B3/S23
2b2o$bo2bo$2ob2obo$o4bo$o2bobo$bob2o!
#C [[ GRID THEME BOOK ]]
An object that evolves into a fleet.
x = 4, y = 4, rule = B3/S23
2bo$3bo$o2bo$b3o!
#C [[ GRID THEME BOOK ]]
Two 8-cell objects that evolve into bakeries.
x = 18, y = 5, rule = B3/S23
2o12bo$2obo9b3o$14bo2bo$b3o12bo$15bo!
#C [[ GRID THEME BOOK ]]
Two queen bees that are stabilized at 90 degrees from each other.
x = 25, y = 21, rule = B3/S23
12b2o$12bobo$3bo3b2o6bo7b2o$2bobobo2bo2bo2bo7b2o$2bobo2b2o6bo$3bo8bobo
$12b2o4$2b3o$bo3bo$o5bo$bo3bo$2b3o$2b3o4$3b2o$3b2o!
#C [[ GRID THEME BOOK ]]